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ValTerraMade in Ukraine

Importing Google Photorealistic 3D Tiles into Autodesk 3ds Max with ValTerra

ValTerra imports the area you select on its globe into your Autodesk 3ds Max scene as geometry with textures, through your own Google Maps Platform key or a Cesium ion token, under your own agreement with that provider, and that provider bills you directly. Read their terms before client work.

What you need

Step by step

  1. Install ValTerra and open its panel.
  2. On the first tab, paste your credential into the field at the top of the right-hand column and press Save. The globe comes up.
  3. Find the place with the search bar of the globe, press Select area and drag across it.
  4. Choose Detail — from Maximum down to Very low (32 m). Finer is heavier.
  5. Press Import. Before the first imagery import, one page names what will be fetched and on whose account. The model then arrives in your scene as geometry with its textures packed into atlas sheets, on the same ground as the schematic city, roads and terrain of the same place.

A common question

Is this the same as Google Earth?

Not the Google Earth application — ValTerra does not read it. What people usually mean by "Google Earth in 3ds Max" is the photorealistic 3D city model, and Google serves it to developers as Photorealistic 3D Tiles through the Map Tiles API. That is what ValTerra requests, with your key.

Attribution and terms

Captures that contain Google map content carry an attribution line rendered into the image. The full credits, and where adding one is on you, are on the data sources & attribution page, and the license terms are in the EULA.

ValTerra is an independent product and is not affiliated with, endorsed by, or sponsored by Google LLC or Autodesk, Inc.

Prefer open data?

ValTerra also builds a schematic city from OpenStreetMap — buildings, roads and terrain from open data rather than from a provider's imagery. That data is available under the Open Database License (ODbL); see site context on the home page.