Release notes
What changed in each version, newest first. ValTerra updates itself from inside the panel — the plugin offers the update when one is out.
Current versionv0.4.91
Licensing arrives: paste a key, and that is the whole setup.
A free 30-day trial with every feature starts the first time you open the panel — no license key and no account needed. The globe still needs one free credential of your own, linked from inside the panel, exactly as it always has. When the trial ends, ValTerra quietly becomes the free Lite tier: nothing you already made is touched, and there is no watermark in any tier. Paste a license key into the panel and you are activated — there are no files to place. A Deactivate this machine link moves your license to another workstation yourself, without writing to us.
Updates are verified before they install.
The panel now checks every downloaded update against the official release feed before installing it, and update sources are pinned to that feed. Notifications about new versions arrive now — they never did before. The developer automation bridge stays off unless it is deliberately switched on. Nothing changes in importing, scouting or captures.
Maintenance release.
Corrections under the hood to how ValTerra talks to the imagery providers. Nothing changes in the interface, in what you can import, or in what your captures look like.
Imported context can no longer drift out of place.
Every anchored import — schematic city, terrain relief, imported blocks — now locks its transforms the moment it attaches. Rotating a piece by hand used to break its georeference silently; the anchor is now the one honest way to move a scene. The anchor itself sits on the ValTerra layer, so freezing the city no longer freezes the helper that repositions it.
The credit burned into a capture names the providers you can actually see.
The line had grown to half the frame, listing base-map and sea-floor sources that only describe distant filler on the horizon. It now names Google plus the imagery providers whose tiles are the picture in front of you. Nothing is lost: the complete list still goes into the file metadata, in full.
The credit line reads as part of the image, not a stamp on top of it.
Lighter fill, a much thinner outline and a faint shadow for legibility — the imagery shows through the letters and the letters still read over the imagery, on photos and on the panorama nadir alike. Opacity is clamped from below, so no setting can fade the credit past reading.
First pass at a translucent credit line.
Refined again in 0.4.86 after it still read as a stamp.
Attribution is now carried in the frame and in the file.
The Google Maps logo now stands on the globe whenever their imagery is on screen, drawn from Google's own attribution assets with the clear space their guidelines prescribe. Saved photos and panoramas carry the map-data credit burned in as one small line, so a capture that leaves ValTerra is already compliant when it reaches your compositor.
Everything the plugin makes reads as one row in the Layer Explorer.
Four sibling layers used to scatter across the top level. They now nest under a single ValTerra parent, so a scene hides, freezes or unloads as one thing — while the children keep their names for selective work.
Terrain relief joins the schematic, and massing renders clean.
A new import kind drapes the schematic over real elevation from open tiles, so a site sits on its actual topography instead of a flat plane. Schematic volumes had arrived with smudged shading where roof triangulation bled into the walls; a massing prism should be faceted, and now it is.
Schematic city and road splines from OpenStreetMap, worldwide.
A selection can now become schematic building volumes or the road network as splines, anywhere in the world, with ODbL attribution stamped on every node. Massing studies and layout work stop depending on any single imagery provider.